博客公告
- 暂无
时间记忆
日志列表
音乐播放
- 暂无
最新日志
最新评论
隐藏日志的评论友情连接
- 暂无
博客统计
- 用户名称:arolijou
会员等级:普通会员
实时积分:30
日志总数:2
评论数量:0
访问次数:
建立时间:2010-01-04
WarCry Q&A: wow game │ 2010-03-02WarCry: Did you model the Biomek locations on real world areas? If so, can you draw us an approximation of the game zones and their corresponding location on the map?
WarCry: The map in Scrap Valley & Moat show several gates to unnamed areas. Which storylines were left out of the final release and why?
maRaider: Some of the wow gold gates never went anywhere; they were stubs for expansion content. The one south of Winston, for instance, was one of four on that canyon wall at one time. I have touched on some of the storylines above. Scrap Valley was going to be the hub of departure for expansions so new players could see the hotness that advanced players get to use.
WarCry: Can you tell us the story behind Raider & Ma-Mary? Did you intend it to be an Easter-egg of sorts?
maRaider: The Day One plan was to make a twisted version of the continental US. That stopped being the case in 2004 some time, I think. It became more important to have the maps flow and be contiguous to themselves than to force the conceit of real-world on the players. In other cases, reworking the maps resulted in some dramatic shifts. Winston, for instance rotated 90 decrees and moved substantially farther east... had we been a slave to the map, we might have had to cheap wow gold cut it or completely rebuild it.
maRaider: One of the other designers, Dennis "EvilToast" Dryden, commented that I was the King of Self Reference or something like that. I think he meant Raider among other things. (My player name is maRaider.) As to the story; at the time I wrote those missions, it was 4:30am on my third or sixth or something week of crunch and I got a little giddy.
Related articles:
http://blog.luzhoutv.com/user1/rystabui/archives/2010/12156.htmlhttp://www.tudou.com/home/diary_v1881360.htmlhttp://blog.china.alibaba.com/blog/drearbar/article/b0-i11174505.htmlhttp://blog.hbenshi.gov.cn/c/voroline/7760.html
WarCry: The map in Scrap Valley & Moat show several gates to unnamed areas. Which storylines were left out of the final release and why?
maRaider: Some of the wow gold gates never went anywhere; they were stubs for expansion content. The one south of Winston, for instance, was one of four on that canyon wall at one time. I have touched on some of the storylines above. Scrap Valley was going to be the hub of departure for expansions so new players could see the hotness that advanced players get to use.
WarCry: Can you tell us the story behind Raider & Ma-Mary? Did you intend it to be an Easter-egg of sorts?
maRaider: The Day One plan was to make a twisted version of the continental US. That stopped being the case in 2004 some time, I think. It became more important to have the maps flow and be contiguous to themselves than to force the conceit of real-world on the players. In other cases, reworking the maps resulted in some dramatic shifts. Winston, for instance rotated 90 decrees and moved substantially farther east... had we been a slave to the map, we might have had to cheap wow gold cut it or completely rebuild it.
maRaider: One of the other designers, Dennis "EvilToast" Dryden, commented that I was the King of Self Reference or something like that. I think he meant Raider among other things. (My player name is maRaider.) As to the story; at the time I wrote those missions, it was 4:30am on my third or sixth or something week of crunch and I got a little giddy.
Related articles:
http://blog.luzhoutv.com/user1/rystabui/archives/2010/12156.htmlhttp://www.tudou.com/home/diary_v1881360.htmlhttp://blog.china.alibaba.com/blog/drearbar/article/b0-i11174505.htmlhttp://blog.hbenshi.gov.cn/c/voroline/7760.html
上篇日志:Account Security
下篇日志:已经没有了
下篇日志:已经没有了
√暂时没有评论与引用
我爱投票网 版权所有
